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Released in Japan as Puyo Puyo (ぷよぷよ) in 1991 for the Famicom Disk, the game was ported as a Sonic the Hedgehog spin-off (with no Sonic!) for the North American market, and released on the Sega Genesis in 1993. There are a few graphical differences, and of course a different set of characters, but none of that matters because much like Tetris, this is a pure-gameplay type game. There is zero storyline, simple graphics, no distractions or side tasks...just you in an all-out war against your own mind.
My roommate bought an officially-released collection of Genesis games for the PS3 (Sonic's Ultimate Genesis Collection), and honestly most of the games are complete garbage. Notable exceptions are Gain Ground, Shinobi III, Ecco the Dolphin, Streets of Rage, and obviously Mean Bean Machine, but holy shit. I grew up with Genesis so it's a bit hard to admit, but the SNES has withstood the test of time quite favorably, whereas the Genesis...
Let's talk about Mean Bean Machine, though. After a misfire with Columns, Sega really hit on a true mind-bending puzzler with this release. Combining elements of Tetris and Dr. Mario, it blows away both of those (classic) games, both in terms of intricacy and strategy. I won't say it's more fun, because your idea of fun might not be kicking over your living room table in frustration, but to me at least, it's more fun. Let me put it like this: I love Tetris, but I can routinely get above 200 lines (level 20) on freetetris.org, and sometimes I just want a harder drug.
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It might sound quite confusing on paper, but the premise is actually rather simple once you're playing. The strategies you need to use, while equally indescribable, are similar to the multi-tiered "think several moves ahead" processes one uses in chess. In fact, it takes a great deal of chess-reminiscent "if -- then" logic to arrange a multi-level chain reaction, and you are severely time-limited. Add in the extra factor of falling layers of garbage blocks from your opponent, and it's like speed chess with an ever-changing board.
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If you want your cognition to be pushed to the breaking point, this is your game. Even if you are naturally good at math and logic, the upper levels of Scenario Mode are so sped-up that I guarantee you will find a very significant challenge. If you've deluded yourself into thinking you're good at puzzle games, shut off Tetris and come play with the big boys.
Just posting to say I got to Robotnik (Level 13) tonight (the code is Purple, Yellow, Orange, Clear), so I am officially way better at this game than Zach.
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ReplyDeleteJust posting to say that Peter did not reference his totaled number of losses to said "Zach" and in doing so, ignores the fact that he has lost significantly more than he has won directly against "Zach."
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