Showing posts with label Abercrombie. Show all posts
Showing posts with label Abercrombie. Show all posts

Wednesday, March 16, 2011

Before They Are Hanged by Joe Abercrombie (2008)

For somebody who writes in such a terse and unambiguous style, Joe Abercrombie sure leaves me feeling conflicted. Now that I'm through the second book (of three) in his First Law series, I am still torn over how to feel about the series.

First of all, let me get this out of the way: there is still no map in this book, and after doing a little research, I found this, which is essentially Abercrombie's disavowment of maps (at least as far as his series is concerned). There are some good points brought up there, but I think on the whole Abercrombie is quite wrong about the way his books are read, and a quick dive into some SF/fantasy forums seems to confirm this. My point is this: the geography of Abercrombie's world is very discrete and confusing, and expecting readers to remember place names and locations in a 500+ page book is simply unreasonable. The main thrust of Abercrombie's anti-map argument is that the inclusion of maps and other graphics railroads the reader's imagination and takes them out of the story. But the fact is, when I have no idea what the hell is going on because I'm confused about the geography, that's hardly an immersive experience either.

That's enough about that, however. I can respect the man feeling strongly about the way his creation is published. On the basis of its contents, however, I am still not 100% sure how I feel about this book, just as I was unsure how to place its predecessor. The books were written one right after the other (more on that later), so they are consistent with one another in the extreme, for better or worse. I still found the Glokta character fascinating, but with irritating mannerisms, for example. There are still a few too many characters that are too similar to one another. There is still no sense that any of the main characters are ever in real danger.

However, this is a two-sided coin and the aspects of Blade Itself that I found excellent are still very much present in Before They Are Hanged. The story picks up right where The Blade Itself leaves off, and the book as a whole is similarly fast-paced. I read the majority of this book yesterday (probably about 400 pages or so), and I must say it flashed right by. Abercrombie has a gift for building tension and keeping a long story engaging, but it never feels cheap or manipulative. He doesn't resort to constant cliffhangers like George R.R. Martin, for instance. Which is commendable, since Before They Are Hanged juggles three or four groups of characters, depending on the point in the story, in a variety of locations. The rotation through these groups isn't a fixed 1-2-3-4-repeat cycle either; sometimes a chapter will end with one group and then the next will start up again with that very same group. I was very grateful for that, and pleased to see that Abercrombie has enough confidence in his skill as a narrator to avoid the urge to insert artificial tension with chapter breaks.

Most of the praise Abercrombie has gotten over the series has centered mainly on his unconventional approach to character archetypes. For example, the wise old fantasy wizard is here, and he is both wise and old, but he is also cranky and manipulative and self-serving. Here is my concern: it's all well and good to defy the standard fantasy character models, but is it a valuable undertaking when done for its own sake? Abercrombie certainly likes to shake things up, but when all the pieces have settled does it make for a better story? I'm not sure. George Lucas tapped into a vast collective cultural subconsciousness with Star Wars, by studying ancient storytelling archetypes and reworking them into a pulp sci-fi setting. Abercrombie does almost exactly the opposite, and while the results are interesting, I'm not totally convinced it has a purpose beyond simply being different.

Having said all that, I do like the characters and their interplay. This book pays off much of the characterization Abercrombie labored over in Blade Itself, since we can now see all these strikingly disparate personalities bouncing off one another. A few of the character arcs, such as they are, are quite pleasing as well. There is a very arrogant character who is humbled over the course of the novel, and although that was almost impossibly predictable, it still proved to be satisfying, and the predictability of it actually blended nicely with a very unlikely romance that develops between two other characters.

Even though most of the other characters have come into their own in this, the pivotal volume, Inquisitor Glokta is still the main attraction, so to speak. I enjoyed his playfully sardonic letters to his superiors sent from the remote city he has been given the impossible task of defending. His italicized "inner voice", as I have mentioned before, still grates on me for some reason though. However, this is still a gift of a character, and the subtle changes bubbling to the surface within Glokta may be the most redemptive and rewarding quality of the novel, period.

On the whole, Abercrombie has a gift for characterization, and slipping in and out of the voices of the POV characters. It has a very sitting-around-the-campfire storytelling feel to it, and I imagine that's what he was going for. He has a good feel for natural-sounding dialogue, though maybe not quite as good as he thinks. His fights are well-choreographed, and while that might not be a good reason on its own to recommend these books, it is ultimately very important because there is quite a bit of fighting done.

There is one more thing I feel I should mention. Abercrombie released this trilogy at a pace of one book a year, and frankly that's fucking remarkable, especially considering the length of the books (over 500 pages each). That's well over a full page a day, and that doesn't even take publishing lead time, rewrites, editing, etc into account. In an era where the more popular fantasy writers have the luxury of extremely relaxed deadlines, it's so refreshing to see a big name with a strong work ethic. We live in a digital age and fans can now instantly contact their favorite authors on their blogs or through email, but if anything I feel that has allowed writers a much more convenient medium through which to post excuses. I am not just referring to George R.R. Martin, although that motherfucker is undoubtedly the worst. My point is, hats off to Joe Abercrombie for keeping that nose to the grindstone.

I've just decided that I'm likely overthinking the First Law series. These books are probably best read as enjoyable, if ultimately rather disposable, fiction. There are no particular profound human truths revealed in the pages of these novels, but they are first-rate adventure stories, and the pages whiz by in a blur. I suppose the real mark of how I feel about this series thus far is that I have already ordered the final installment, and I can say unreservedly that I'm looking forward to reading it.

Thursday, February 3, 2011

The Blade Itself by Joe Abercrombie (2007)

Let me get the ball rolling on Blade Itself by pointing out a shockingly dumb quote from John Enzinas of SF Site that is featured on the back cover: "I could happily recommend The Blade Itself for the fight scenes alone." Okay. Just to be clear, this is a book. It's a bunch of pages between two covers. It's not a Jackie Chan movie, it's a damn book! Why on earth would you ever recommend a book to someone on the basis of its fight scenes!

Maybe this sort of thing is just symptomatic of how pervasive the influence of video games has been on the fantasy and sci-fi communities throughout the last decade or so. On that point, maybe Enzinas' quote is insightful in some regard. No, I take that back. But moving forward, maybe this is weird but The Blade Itself has a distinct video game feel to it. Now, that isn't really a good thing or a bad thing in itself, and fortunately Joe Abercrombie makes it work. Here's what I mean: there are four or five major characters, and this is more or less a getting-a-team-together story (this is the first in Abercrombie's First Law series). The major characters feel a bit like character classes in an RPG game: a swordsman, a wizard, a barbarian, an archer. Thankfully, they are all well written and Abercrombie gives each of them a unique voice.

Speaking of which, the book is similar in structure to George R.R. Martin's A Song of Ice and Fire series, with the story being told from the third-person point of view of several characters. Each chapter is told from a different character's point of view, on a rotating basis. Their stories weave into and out of one another, but not in the dizzyingly complex way of Martin's books. Like I said before, this is mostly a book about a team getting together, so the individual stories head toward one another, inevitably.

The world the action takes place in feels a bit Plain Jane, but in the end that isn't a handicap because this isn't the kind of story that calls attention to its surroundings. The action is centered around The Union, which is a familiar-feeling stand in for Western Europe, or close enough. To the north, there is the expected frozen wasteland filled with warring tribes, and to the south there are various other kingdoms, deserts, and so on. Maybe my main gripe with this book is that, at least in the edition I have, there is no map! There is quite a bit of travel in this book and I felt that it could definitely, definitely have benefitted from one.

Abercrombie has a good writing style. It gets the job done. He's no Patrick Rothfuss, but fortunately for him he's no George Martin, either. He's pretty spare on description, which I found pleasant, but your results may vary. The Blade Itself is nothing if not a page-turner, and Abercrombie's no-frills approach keeps things moving along at a pretty rapid clip. It took me less than four days to get through all 527 pages (that is 131.75 pages a day), and I had work a couple of those days, so obviously Abercrombie has a gift for holding the attention of his readers. And it's not like every single chapter ends with a Martin-style cliffhanger either; this is simply well-written fantasy.

One thing that is weird about this book, though, is the insane amount of characters described as being uncommonly huge. That may strike you as a weird thing to notice but it seems like every other character that is introduced is strikingly large and strong. No exaggeration, there must be more than ten such characters in this novel. Very strange and a little distracting.

Up to this point, I haven't mentioned a character that is simultaneously the best and worst part of the book: Sand dan Glokta, the only POV character that doesn't feel at all like a unit in a Squaresoft SNES RPG. Glokta is an ex fencing champion and war hero who was captured by the enemy on a campaign. He was tortured and disfigured in the enemy's dungeons, and returns to his homeland ruined and disgraced. His friends abandon him and he finds himself in the office of Inquisitor (torturer) for his government. Glokta's chapters mainly focus on the political sphere of the Union, with him and his Practicals (assistants) capturing people and torturing them for information. Crippled and disfigured, Glokta's entire life revolves around pain, both the pain he endures from his old injuries and the pain he dishes out to his captives. Pretty interesting stuff, but Abercrombie wrings the whole thing dry a bit. Glokta has a constant internal monologue, which can get pretty annoying. It's like, yeah, we get that Glokta is cynical and sniffs out people's ulterior motives, but I found myself just wishing he would shut up sometimes. This made the Glokta chapters frustrating to read; he is easily the most interesting character but his little italicized monologue bits really strained my patience.

That's not to say, of course, that it ruined the book, and on the whole it's a pretty minor gripe. I liked the characters, even if they were a little too close to archetypes. Abercrombie does a great job at making their perspectives distinct from one another. If you are curious, the much-lauded fight scenes live up to their reputation, I guess, but don't get the impression that this book is just a bunch of battles. There is plenty of violence, but for me the most exciting part of the fight scenes was just seeing who would come out of them alive, because I actually ended up caring about most of the major characters, which is the most important thing for this kind of fantasy. I have the next installment in the mail and I'm looking forward to reading it.